MANGA EP46ENハコブくん2026/5/30
Cover image for Episode 46, "The Menu Forest," of the black-and-white 4-panel manga series "Hakobukun," set in a hospital. The delivery robot Hakobukun and nurse Oshiro navigate Hakobukun's settings screen, getting lost in a deeply nested menu, told in a comedic tone. Episode 46, "Lost in the Menu Forest," of the hospital 4-panel manga "Hakobukun." Nurse Oshiro tries to lower Hakobukun's volume for the night shift, but the menu runs deep — "Settings > Operation > Output > Audio > Volume > By time of day…" — and a nurse call interrupts before she gets there, resetting her to the first screen. She phones in her plea, "Just put three 'frequently used' settings on the top screen," and Hakobukun nods, "Agreed. Too deep."

Designing the "Top Three"

■ The depth that "completeness" invites
More features feel like more kindness. But in Episode 46, when Oshiro tried to lower the volume for the night shift, every tap revealed a new layer — "Settings > Operation > Output > Audio > Volume > By time of day…" A structure that stores every function without omission, however tidy, only pushes any single goal farther away.

■ The cost of "depth," exposed by an interruption
One tap short of her goal, a nurse call rang and Oshiro stepped away. When she returned, a timeout had sent her back to the very first screen. Work on the floor rarely finishes in a single breath. Deep hierarchies may hold up in calm moments, but on a floor built around interruption and resumption, they become a trap that resets you to square one every time.

■ Conclusion: the home screen's choices decide the UX
Oshiro phoned the engineer — "Just put three 'frequently used' settings on the top screen" — and Hakobukun nodded, "Agreed. Too deep." Feature completeness and instant access to what the floor touches daily are separate problems. Not what you include, but what you surface first — that act of curation is what decides the UX.